{"id":3474,"date":"2022-03-28T10:15:43","date_gmt":"2022-03-28T10:15:43","guid":{"rendered":"http:\/\/myprojectideas.com\/?p=3474"},"modified":"2025-10-31T11:54:01","modified_gmt":"2025-10-31T11:54:01","slug":"code-reuse-modularity-in-python-with-pygame-module","status":"publish","type":"post","link":"https:\/\/rudelabs.ai\/blogs\/code-reuse-modularity-in-python-with-pygame-module\/","title":{"rendered":"Code Reuse And Modularity In Python With Pygame Module"},"content":{"rendered":"<h2><strong>Introduction of the Project<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">Are you a coder bored of writing the same piece of code again and again for different projects? Want to make your final file easy to interpret and solve bugs? Then let\u2019s create modules and reuse a piece of code. Code Reuse and <a href=\"https:\/\/www.geeksforgeeks.org\/understanding-code-reuse-modularity-python-3\/#:~:text=Modularity%20refers%20to%20the%20concept,usability%20and%20will%20minimize%20duplication.\">Modularity<\/a> in python with Pygame module will allow you to break your code into smaller functions or modules that can be reused as per the requirement.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So today, We will learn how we can create modules and reuse our code in other different files. Here, we will use PyGame Module for the display of text.\u00a0<\/span><\/p>\n<iframe loading=\"lazy\"  id=\"_ytid_21207\"  width=\"1080\" height=\"607\"  data-origwidth=\"1080\" data-origheight=\"607\" src=\"https:\/\/www.youtube.com\/embed\/aO67sTjXMAo?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&theme=dark&color=red&controls=1&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe>\n<p>&nbsp;<\/p>\n<h2><strong>Requirements<\/strong><\/h2>\n<p><span style=\"font-weight: 400;\">1. Python Interpreter is required to run the code; you can use VSCode or any python IDE.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">2. PyGame Module needs to be installed.<\/span><\/p>\n<h2><strong>Steps For Code Reuse And Modularity In Python With Pygame Module<\/strong><\/h2>\n<p><b>Step 1: <\/b><span style=\"font-weight: 400;\">Install PyGame if you haven&#8217;t it in your system.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Paste the below line of command in your command prompt and press enter.<\/span><\/p>\n<p><em><strong>pip install pygame<\/strong><\/em><\/p>\n<p><b>Step 2: <\/b><span style=\"font-weight: 400;\">The below code is of the created module. Name it &#8220;module.py&#8221;.<\/span><\/p>\n<h3><b>Module Code<\/b><\/h3>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"python\"># Defination to display text using PyGame\r\n\r\ndef displaytext(t):\r\n\r\n\u00a0\u00a0\u00a0\u00a0\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Import pygame in this module\r\n\r\n\u00a0\u00a0\u00a0\u00a0import pygame\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Initialise PyGame\r\n\r\n\u00a0\u00a0\u00a0\u00a0pygame.init()\r\n\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Initialising values to the colors\r\n\r\n\u00a0\u00a0\u00a0\u00a0white = (255, 255, 255)\r\n\r\n\u00a0\u00a0\u00a0\u00a0yellow = (255, 255, 143)\r\n\r\n\u00a0\u00a0\u00a0\u00a0brown = (165, 42, 42)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Assigning values to variable\r\n\r\n\u00a0\u00a0\u00a0\u00a0w = 1200\r\n\r\n\u00a0\u00a0\u00a0\u00a0h = 400\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Background surface dimensions w x h\u00a0\r\n\r\n\u00a0\u00a0\u00a0\u00a0backgroundsurface = pygame.display.set_mode((w, h))\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Name of the window\r\n\r\n\u00a0\u00a0\u00a0\u00a0pygame.display.set_caption('Display Text')\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Type and size of the font\r\n\r\n\u00a0\u00a0\u00a0\u00a0font = pygame.font.Font('freesansbold.ttf', 24)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# Text surface object, to draw text on it\u00a0\u00a0\u00a0\u00a0\r\n\r\n\u00a0\u00a0\u00a0\u00a0text = font.render(t, True, white, brown)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# To create a rectangular object for the text surface object\r\n\r\n\u00a0\u00a0\u00a0\u00a0textRect = text.get_rect()\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0# To set the center of the rectangular object\r\n\r\n\u00a0\u00a0\u00a0\u00a0textRect.center = (w \/\/ 2, h \/\/ 2)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0while True:\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# To fill the background surface with red color\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0backgroundsurface.fill(yellow)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# To copy display the surface object at the center\u00a0\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0backgroundsurface.blit(text, textRect)\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# Iterate over the list of Event objects that were returned by pygame.event.get() method\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0for event in pygame.event.get():\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# If the event object type is QUIT,\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0if event.type == pygame.QUIT:\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# quit the pygame library\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0pygame.quit()\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# quit the program\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0quit()\r\n\r\n\r\n\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0# Draws the surface object to the screen\r\n\r\n\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0pygame.display.update()<\/pre>\n<p><b>Step 3:<\/b><span style=\"font-weight: 400;\"> Paste the below code into a new python file, where we can import the above-created module. Place this file in the same directory as the above one. Name it as program.py<\/span><\/p>\n<h3><b>Main Code<\/b><\/h3>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"python\"># Import the previously created python file by its name\r\n\r\nimport module\r\n\r\n# Reuse the previously created module\r\n\r\nmodule.displaytext('This is a demonstration of Code Reuse and Modularity In Python With Pygame Module')<\/pre>\n<h2><b>Explanation Of The Code<\/b><\/h2>\n<p><strong>In the module.py file,<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">1. We have defined a definition for displaying text using the PyGame module.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">2. In it, at first, we imported and then initialized the PyGame module.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">3. Then, we initialized color codes for RGB colors and the height and width of the window.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">4. After this, we have given a name to the window using the set_caption function and declared the type and size of the font to be used in the display text.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">5. We are drawing the text on the text surface using the render function.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">6. We are using a rectangle shape to display the text in it and fill the background with green color.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">7. Then, we transfer the block of the text using the blit function.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">8. If there is no text to be displayed, we are quitting the PyGame along with the program.<\/span><\/p>\n<p><strong>In the program.py file,<\/strong><\/p>\n<p><span style=\"font-weight: 400;\">1. We are importing the module.py file using the import module.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">2. Then, we are first calling the module name and then the method name using &#8220;.&#8221; in between.<\/span><\/p>\n<h2><b>Output<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">After importing our created module into our main file, the output will look like the image below.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-18411 size-full\" src=\"https:\/\/rudelabs.ai\/blogs\/wp-content\/uploads\/2022\/03\/Code-Reuse-and-Modularity-In-Python-With-Pygame-Module.webp\" alt=\"Code Reuse And Modularity In Python \" width=\"1198\" height=\"431\" \/><\/p>\n<h2><b>Things to Remember\u00a0<\/b><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Save both the files in the same directory.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Write the name of the first file in lower case to avoid errors.<\/span><\/li>\n<\/ul>\n<p>Now, you can run the code for code reuse and modularity in python with the Pygame module. I hope you found it helpful. Go ahead and give it a shot on your own.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Code Reuse and Modularity in python with Pygame module allow you to break your code into smaller functions or modules which can be reused.<\/p>\n","protected":false},"author":1,"featured_media":8566,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[7,5],"tags":[29,22],"class_list":["post-3474","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-coding-projects","category-python","tag-pygame-module","tag-python"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.1.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Code Reuse And Modularity In Python With Pygame Module - RUDE LABS<\/title>\n<meta name=\"description\" content=\"Code Reuse and Modularity in python with Pygame module allow you to break your code into smaller functions or modules which can be reused.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/rudelabs.ai\/blogs\/code-reuse-modularity-in-python-with-pygame-module\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Code Reuse And Modularity In Python With Pygame Module - 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